Rematch!
I managed to catch up with my buddy for a rematch on Tuesday night. If you haven't read my last post, check out the details of our first game of Warmachine before you read on...
Back? Right then - we left the last game wondering how Cryx could ever hope to hold their own against my seemingly superior Cygnar force. Unfortunately (for me at least) this time around, things went completely differently. I think we were both kind of astonished at the way the Deneghra's battlegroup got p0wned last time, and we both spent the interveining days focused on learning more about Cryx's bag of dirty tricks. Which means that while I understood my opponent even better than before, I still hadn't improved my grasp of my own army.
Seeing things going sideways quickly, I hit his Slayer with Stryker's earthquake, and take it out for a round while I try to sort things out. Unfortunately, the crippled Ironclad can't get anything done, and my two lights don't fare much better. At the start of his turn, the Ironclad would be dead.
On my next turn, I drop earthquake on the deathrippers and try to get them out of the way so I can force the issue with his warcaster. I drop them, opening line of sight to Deneghra, so my charger pops off a shot. After I roll, he reminds me she has stealth, and can't be targeted from this range. Wasted opportunity. I charge in with Stryker, hoping to take out a deathripper, but he doesn't get the job completely done. Finally, I move my Lancer in to tie up the Slayer in melee hopefully long enough for me to clean this mess up... "I should probably pop my feat this turn..." I think to myself, but for some reason I don't.
So, while our first game took almost three hours, the second took only 40 minutes. We left the first game wondering how Cryx could ever hope to win a game, I left my second game wonder how I was ever going to stop them. That's cool. I can't wait to play again.
Back? Right then - we left the last game wondering how Cryx could ever hope to hold their own against my seemingly superior Cygnar force. Unfortunately (for me at least) this time around, things went completely differently. I think we were both kind of astonished at the way the Deneghra's battlegroup got p0wned last time, and we both spent the interveining days focused on learning more about Cryx's bag of dirty tricks. Which means that while I understood my opponent even better than before, I still hadn't improved my grasp of my own army.
For the the glory of Cygnar!
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Seeing things going sideways quickly, I hit his Slayer with Stryker's earthquake, and take it out for a round while I try to sort things out. Unfortunately, the crippled Ironclad can't get anything done, and my two lights don't fare much better. At the start of his turn, the Ironclad would be dead.
On my next turn, I drop earthquake on the deathrippers and try to get them out of the way so I can force the issue with his warcaster. I drop them, opening line of sight to Deneghra, so my charger pops off a shot. After I roll, he reminds me she has stealth, and can't be targeted from this range. Wasted opportunity. I charge in with Stryker, hoping to take out a deathripper, but he doesn't get the job completely done. Finally, I move my Lancer in to tie up the Slayer in melee hopefully long enough for me to clean this mess up... "I should probably pop my feat this turn..." I think to myself, but for some reason I don't.
I can still hear the footsetps...
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So, while our first game took almost three hours, the second took only 40 minutes. We left the first game wondering how Cryx could ever hope to win a game, I left my second game wonder how I was ever going to stop them. That's cool. I can't wait to play again.
Labels: miniatures, wargaming, Warmachine

