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Saturday, June 20, 2009 

Tournament Report

My FLGS held our regional qualifier for the PAX Invitational on Saturday. If you don’t know what I’m talking about, PAX is a incredibly fun convention put on by the guys at Penny Arcade, and every year they throw this big party, and as part of that party, there is a by-invitation-only tournament. This year our local press ganger managed to finagle a slot for us at the event, so the winner of this tournament would be walking away with a kickass steamroller trophy, a free pass to PAX, and the chance to represent Idaho in the tournament.

The event was a 750 pt. Steamroller 4 event. Being the middle of summer, attendance was relatively small, with only eight showing up to play. That was fine with me, as it meant only three rounds instead of four. (Those 1:45 minute rounds get long…) I was a little disappointed that no out-of-towners showed up, but I guess when you live in Idaho that is somewhat expected (The next major population center is over three hours away).

As I said in my last post, it’s been over a month since I played, and I had a heck of a time putting lists together. I ended up going with a Siege list and a eStryker list. The Siege list I was happy with – I know it well, and I’m pretty successful with it. I have never played eStryker before, but this list is a variant of the regular Styker list I have run very successfully in the past. Unfortunately, I broke the cardinal rule – never run a warcaster for the first time in a tourney. It doesn’t matter how much theory machine you do, you just won’t have a sense of the nuances until you play it. Anyway, here is what the lists looked like:

Siege List (750 pts.)
  • Siege Brisbane
  • Squire
  • Lancer
  • Defender
  • Journeyman
  • Reinholdt
  • Ogrun Bokur
  • 9 Sword Knights + UA
  • 8 Trenchers + UA
  • Black 13th
Epic Stryker List (750 pts)
  • Epic Stryker
  • Squire
  • Lancer
  • Centurion
  • Ol' Rowdy
  • Journeyman
  • Gun Mage Captain
  • Rupert Carvolo
  • 2 Stormsmiths
  • 8 Sword Knights + UA
  • Stormblades + UA

Game 1: vs. Ian’s Khador (Scenario: Destruction)

For my first game, I drew Ian and his Epic Vlad list. Yay me. Khador has just got my number – I don’t get to play them much, and I haven’t figured out a good answer to them yet. His list had eVlad and a war dog, a Spriggan and Drago, a unit of Iron Fang Pikemen, widowmakers, Eyriss, the Drakun, and a pair of mortar crews. They may have been a few other pieces in there, but those are the ones that mattered.

I hates me some Khador.

I took my eStryker list, and it just got chewed up. I used the advance move on my Stormblades, and I’m not sure why. I know better than to use them as a speartip, and as they advanced Eyriss and the mortars chewed them up completely. Widowmakers tore up my advancing sword knights and the Drakun charged Rowdy. Long story short: on round three eVlad feats, widowmakers sneak through a gap and shoot eStryker to death. I think I managed to kill one IFP. Blegh.

Game 2: vs. Scott’s Menoth (Scenario: No Man's Land)

I decided that the eStryker list was going back into the case until I had some time playtest it. I would be finishing the rest of the tourney with my Siege list. For this game I would be playing Scott and his Protectorate list, which included (from what I remember) eSeverius and the Hierophant, a Revenger, a full unit of Exemplar Vengers, a unit of Idrians + UA, a unit of zealots with the Monolith Bearer, Vilmon, Gorman, the Piper and DeBray.

Of course, DeBray deployed in the middle of the table, denying me the ability to deploy my trenchers there. I ended up having to deploy them on my far right flank, directly across from his vengers. That was okay with me – my worst nightmare with this list is having calvary wrap around into my backfield. I was hoping the trenchers would be good enough to serve as a tarpit and at least slow down his cav (which, they managed to do for the entire game). I pretty confident that my Sword Knights could take the middle, but I underestimated the speed and toughness of the Idrians, who had outrageous defense through some combination of spells and buffs.

On turn three I went in for the assassination, using Illumination to get LOS through Gorman’s smoke cloud, feating, and letting the rockets fly. The first one took eSevy to within 4 boxes, but I missed with the second (Reinholdt provided) shot! In response, I got black oil in the face from Gorman, assuring that more rockets wouldn’t be coming next round. Suddenly glad I took the Defender, I loaded the jack with focus, stuck him in a gap and shot the old man in the face for the win.

Game 3: Tony’s Cryx (Scenario: Mosh Pit)

The third game was definitely the most enjoyable of the day. The armies were well matched, my opponent was a really nice guy, and we duked it out something fierce. He brought a eGoreshade list with Bane Thralls, Tartarus, bile thralls, Slaughterborn and a unit of Bloodgorgers, two or three bone jacks, the Nightmare, the Withershadow, a Scarlock, and probably some other crap that I’m forgetting.

This time my trenchers managed to advance-deploy the way I wanted them to, and ended up popping smoke most of the game to fend off the Sudden Death-fueled counter charges of the Bane Thralls. I was lucky enough to experience, for the first time, the joy of the bile thrall purge, with two well-placed purges killing off most of my trenchers and a fair number of sword knights. Tony had amazing luck with his tough rolls on the Bloodgorgers, and I ended up having to kill most of them three or four times, allowing them to swamp my Sword Knights for most of the game. The Nightmare managed to sneak into my back lines through some crazy, cryxian bullshit (Phantom Hunter + Spectral Curse), and made me very happy that I had taken the bokur, who made short work of it (it had already been worked over by the sword knights pretty well, which explains why Siege survived in the first place).


The end of the last game. Mosh Pit in red.

This game finally ended when time ran out. We both had about half of our armies sitting off the side of the table, as the killing had been fierce. I ended up winning because I had more VPs in the Mosh Pit (9 vs. his 7), but I think I got pretty damn lucky, because things were falling apart fast for me. Had he been aware of the time, he could have probably killed me outright. Still, a win is a win, and I’ll take what I can get.

Wrap-Up

So, that’s another tournament under my belt! I didn’t place, but I did finish with a 2-1 winning record, which makes me happy. I took Best of Cygnar, but as the only Cygnar player there, I pretty much had that locked up when I walked in the door. I definitely need to get back to playing more regularly to keep the rust off. I used to play on Sundays, but with summer camping trips I need to work out something else. I still think my eStryker list has some potential, but I need to play it in some friendly games before I attempt it again in such a competitive setting.

Also, you can check out Ghettokore Studios for a less one sided version of the tourney...

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I think if we get you playing once a week or 3-4 times a month, you're going to get scary good in a hurry.

And we need to start "training" you for PAX in case we can get you a game or two with some of the Privateer Press guys. ;)

I wish we could have crossed swords in the finals like our MK2 tourney fight. If you want or need some more practice, say against mercs or Cryx let me know, I can try and meet you for a throwdown.

Yeah, I'm glad we didn't meet up, or I'd be 1-2! Congrats on winning the whole thing my friend! Can't wait to see how you do at PAX!

I will take you up on your offer. I haven't seen nearly enough Cryx, and their bag of dirty tricks seems to be endless!

I guess I need to decide which army to take against your eStryker list. eDoomshaper says he'd like a crack at it. Just make sure there's plenty for the bonded Earthborn to chuck at the good Lord Commander. :)

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