Friday, January 01, 2010 

Happy New Year!

Happy new year to my friends in the blogosphere! Here's hoping that 2009 treated you well, and that 2010 treats you even better! All told, it was a good year for me - I find myself more than a little disappointed that we are almost a decade into the twenty-first century and I still don't have a flying car or a robot sex slave, but what can a guy do? A new year always makes me feel both nostalgic and hopeful, and this morning I'm sitting at a coffee shop this morning looking back on the year gone by, and thinking a lot about the year to come, and I thought maybe I should put some of those thoughts to digital ink. So here goes...

Last year was my first full year playing Warmachine, and it was a great year. I've made some great new friends down at my FLGS, and I've learned a lot about how important a good community is to the health of a game. When I first started getting interested in Warmachine I was really intimidated. The game had been out for years, and was on it's fifth expansion. I hadn't really played tabletop games before, and I thought there was no way I would be able to get involved in any competitive way - but thanks to a great local community and an outstanding press ganger, I've been able to jump in with both feet. I've won more than I've lost, I've been in the hunt at several tournaments, and even placed third in out Breast Cancer Brawl!

Of course this year looks to be one of the best ever for Warmachine players. Mark II promises to clean up much of the sediment that has built up in the system over the years, and new models and books will revive interest after what felt like a long draught in 2009. We should see even more new players as the new rules level the playing field - at least for a short time. I know that I personally can't wait to get my hands on a Cyclone and a Firefly and put them to work!

I picked up a couple of started fleets for Firestorm Armada, and I'm hoping that game catches on (and that Spartan Games doesn't errata the rules to death like they did with Uncharted Seas). I'm a huge fan of Sci-Fi fleet combat stories like Jack Campbell's Lost Fleet series or David Weber's In Death Ground and Shiva Option, and I love the idea of playing out my own fleet-scale broadside battles in deep space. I have no idea if the game will even catch on locally, but I'm hoping I can find at least a few other folks with an interest.

I also finally got my D&D game back on track last fall. I DM a long-running Eberron game that went on hiatus late in 2008 when 4E hit the scene. Between D&D and Warmachine, it has become abundantly clear that a change in core rules (even for the better) is a disruptive thing, and the shift to fourth edition had quite an impact on our game. It was only after playing in a couple of RPGA events at PAX that everything clicked for us, and everyone finally decided that 4E was going to be a good thing. When we got back, we rebooted the game, and we've been having a blast ever since.

So, what's in store for 2010? We'll, I still have the goal of paining my entire Cygnar army (as well as their supporting mercs). I didn't make as much progress on that as I wanted to last year, so I'll have to keep working on that. I like to get a regular schedule and play Warmachine at least one time a week, and I need to do a better job of planning for (and defending) that time. I'd like to get my Khador army on the table and get some play time in there.

On the roleplaying side, I'd like to see my D&D game push well into the paragon tier and finish the current story arc of their campaign. I'd like to host of couple of "NanoCons" and run one-shot games of couple of other systems that I have a lot of interest in - most notably Spirit of the Century and CthulhuTech. I'd love to go to GenCon (I've never been!) but I need to figure out how to do that while still being able to attend PAX (GenCon is a convention, PAX is more like a family reunion.)

Ah, so much opportunity. There is nothing like the first day of a new year. Hope springs eternal, and none of my best-laid plans have had a chance to go completely to hell yet. Here's to a great year!

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Monday, September 14, 2009 

PAX POX

Well, it's been a week since PAX. I had high hopes of really covering the convention - on location blogging from my iPhone that spared no detail. Unfortunately, the wi-fi at the convention was less then co-operative. I think I summed it up well in this almost hiaku-like tweet:

"Sucking on the broadband teat - chapped nipples of wifi... "

So, after a couple of failed updates that cost me long posts that I had typed in with my now near-bloody thumbs, I pretty much gave up on the whole "blogging-from-iPhone" idea. Instead, I figured that I would just post a couple of big updates when I got back, and cover the highlights of the show. I made it home on Labor Day, exhausted, but still awash in a warm post-PAX glow. I caught up on my sleep for most of that day, and I figured that the next day I would catch up on my blogging.

Unfortunately, by the next day my warm post-PAX glow had been replaced by a post-PAX fever... That's right, gentle reader, I had caught the dreaded PAX POX! For those that hadn't heard, there was a hellacious flu outbreak at the show - not during the actual convention, but in the days that followed. Hundreds of people reported (via the #PAX tag on twitter) coming down with nasty cases of the flu. It knocked me out for almost a week.

So, here I am, one week later, and I find that now that I have rejoined "real" life, the motivation to go back in time and discuss PAX in any great detail has left me. It seems that PAX has become like a warm memory of childhood, locked away safe from the harsh light of this working man's reality, only to be brought out over good scotch and in the company of fine friends. To allow one's thoughts to linger over-long on such a happy time is only to invite sorrow it seems, for these days cannot measure against those...

What little I will say: I picked up my Retribution book (only days ahead of the rest of the known universe) as well as the Extreme Juggernaut and a pretty snazzy Cygnar t-shirt. I didn't even make it to any of the Warmachine events (PAX has the odd ability to fold space and time down to a point where you can only accomplish one-quarter of what you had hoped, while still filling your days with 4X the joy of an average day), but my friend Tallyn42 did play in the events, and you can read about that here.

And I find now that even this little bit of reflection is making my heart ache for better days... Alas, I am overwhelmed by emotion (or maybe that is the last bit of the flu). Regardless, I must retire. Fear not, gentle reader, for I will leave you with these images of the neat things you can take pictures of in glass cases. While we have all seen these models a hundred times in magazines and books, I will say that if you have not seen them first hand, it is hard to imagine the mastery apparent in their execution. Every time I get to gaze upon them I am truely humbled and inspired, and my desire to paint is simultaneously rekindled.






Artistry of a different fashion - this was done in sidewalk chalk. Yeah, no shit.

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Sunday, September 06, 2009 

Direct from PAX

Well, my hopes of blogging real-time from the convention haven't quite played out like I wanted it to. One, we have been super busy, finding far more to do than last year, which has been awesome. Two, the wifi at the show has been terrible, and I've already lost two posts to connection drops when uploading. (My blogging app probably deserves some of the blame for that.)

Anyway, what a great show this year! I'll post more detail on this stuff later, but at a high-level, here is what's happened (along with random sights from the show floor):

We played in a couple of Living Forgotten Realms RPGA games. One was a "convention special," which means it was a more difficult dungeon-crawl type game. The other was set in Cormyr, and involved dealing with a ton of NPC and a bunch of skill challenges with only a single, short combat. It was a blast and totally made me rethink the way I run my games. (I'll probably throw up a more complete post on that one sometime in the future.)

The expo hall is even bigger than last year! Privateer Press has a booth right as you walk in, and they were stocking all the October Retribution releases. I picked up their army book and the new No Quarter. I need to swing by today and see if they have the Extreme Juggernaut on hand...

On the video game front, all the big stuff is here and playable - StarCraft 2, Diablo 3, the new WoW expansion, Mass Effect 2 and Dragon Age, Left for Dead 2, Guild Wars 2 and tons more. The most surprising to me was an MMO called Aion, which looks really amazing.


For Panels, we caught the keynote with Ron Gilbert (who wasn't as funny as I thought he should be), and a Q&A with Gabe and Tycho (who are far more funny than they have any right to be).

We went to a "The Art of the Dungeon Master" panel with all the big names from WotC, and I decided that Chris Perkins (the DM for the Penny Arcade guys) scares me just a little. It was a good panel, and it sounds like the DMG 2 is going to be an awesome book for helping people to run better games.


Right now the "Beyond D&D panel is about to start, so more later.... Loving PAX!!!


-- Posted From My iPhone

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Monday, August 24, 2009 

PAX Approaches!

It's almost time for PAX! Last year was my first time at the show (PAX Cherry!) but this year I plan to be back with a vengence. For me, PAX is a chance to hang out until 3 in the morning and play games with a lot of like-minded folks, and play some games that I might otherwise not get around to playing. So what's on tap this year? I'm rolling in with a suitcase full of gaming goodness! Here's what is coming with me:

Living Forgotten Realms: I'm going to be playing in my first RPGA event while at PAX, and a buddy and I are signed up for a couple of different sessions. I've been running a game of D&D on-and-off for the last few years, but I haven't been on the player's side of the DM screen in almost 20 years. I'm realtively new to 4E, having just switched over about a month back, but I think I have a good enough handle on it for this kind of deal. Other than that, I have no idea what to expect from this format, but it should be a good time.




BattleLore: I picked this game up a good while back, but I haven't really had a chance to put through it's paces. It's a nice balance of board game and war game, with a slick card mechanic for orders and tactics and a simple dice mechanic for resolving combat. It really seems like a great "in between" game to play with friends who have some interest in pushing around little men, but not the patience or inclination for full-fledged miniature gaming. You can check out my first impression way back here.


Cutthroat Caverns: "Without teamwork, you will never survive. Without betrayal, you’ll never win." A simple card game that puts the players in the role of an adventuring party that has discovered the "Sacred Item of Unimaginable Marvel" - and of course, you each want it for your own. Unfortunately, nine monsters (randomly drawn from an encounter deck) stand between you and the exit to the dungeon. If you don't work as a team, you won't have the horsepower to make it out, but if you don't backstab the others at just the right moment, you can't claim the prize for yourself. It's straightforward screw-thy-neighbor gaming at it's best.


Infernal Contraption: This is a game I bought at PAX last year in the Privateer Press booth. It's definately a beer and pretzels affair, but is surprisingly fun to play. Another card game, this one has you trying to assemble an "infernal contraption" with the goal of forcing your opponent to consume all of his resources (cards) before you run out of cards yourself. This quickly became our go-to game inbetween events.






Battletech: An old favorite that I haven't played since I was a teenager. This is the granddaddy of big, stompy robot games, and is an interesting mix of board game, wargame and RPG. The game itself has had some rough years, passing from FASA to FanPro, and ultimately to Catalyst Games Labs. The good news is that Catalyst seems to be doing well by the series, and has put out a Introductory Boxed Set that is a great introduction to the game. (You you read my impressions the boxed set, along with my glowing fanboyism here)




And that's about it - and that should be plenty. I think it's going to be a great geek party - they have already sold out all of the three day passes (something like 75,000 passes!) and the daily passes are going fast.

9 days until PAX.

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